Tags Index
8051
- Emulating 8051 with AVR
- Enhance an 8051 Simulator
- Simple AT89C2051 programmer with Arduino
- DIY 4-digit Clock Hacking
api
architecture
- Post Modern Cloud Native Development
- Cool Stuff versus Useful Stuff
- Micro-services are Mostly Harmful in Your Case
arduino
avr
backup
best-practices
- Post Modern Cloud Native Development
- 1OPS - One Operation Per Statement
- Immutability of a Post
- Cool Stuff versus Useful Stuff
- Mission Logs are our Tracer Bullets - Always Use Them
- Micro-services are Mostly Harmful in Your Case
- Always Optimize for Junior Devs
- Do not fear git rebase : make snapshots !
- API Design: Avoid hidden costs of simple features
- Compare Efficiently in Java : Embrace Smart Comparison
- Surrogate Keys : Globally Unique, Application Unique or Type Unique ?
- Immutability of an URL
- Bringing C++ Const to Java
- Checked or Unchecked Exceptions for Legacy Code ?
- Daisy Chain Setters and Handle Optional Parameters Effectively
- RAII in Java to clean your code
- Use Immutable Objects to Avoid Synchronisation
- Clean-Up Your Code and Boost Your Google Ranking at the Same Time : Post-process Your Links
- Convert your Log Files into Gold
- Are Workflows the Future of IT Computing ?
- Should SQL die, and can it ?
blog
- Adding some Color
- Immutability of a Post
- Adding Navigation Links
- Adding Comments to a Github Pages Blog
- Test Markdown Formatting
- Using Computer Modern Fonts
- Immutability of an URL
- A Little History of PWKF
- Clean-Up Your Code and Boost Your Google Ranking at the Same Time : Post-process Your Links
c
- glCombat - Week 2 - Projectiles & Explosions
- glCombat - Week 1 - Map
- Starting a GameDev Series
- Experimenting with a C munin node
- Compile-Time Polymorphism for Cross-platform Development
database
- A Tale of Two Programming Religions
- Surrogate Keys : Globally Unique, Application Unique or Type Unique ?
- Databases: Partial Indexing
- Databases: Meta-Data (ctime & mtime)
design
- Post Modern Cloud Native Development
- Experimenting with a C munin node
- CGI on steroids with FastCGI, but on a CGI-only server - The FastCGI wrapper
- API Design: Avoid hidden costs of simple features
development
- 1OPS - One Operation Per Statement
- Cool Stuff versus Useful Stuff
- glCombat - Week 2 - Projectiles & Explosions
- glCombat - Week 1 - Map
- Starting a GameDev Series
- Mission Logs are our Tracer Bullets - Always Use Them
- Always Optimize for Junior Devs
- Compile-Time Polymorphism for Cross-platform Development
electronics
- Drive a WS2812B strip with an UART
- Serverless MCU Lambdas - A Working Emulator - Part 1
- Serverless MCU Lambdas
- USB-C Connectors Explained
- Emulating 8051 with AVR
- Sizes of SMD Components Explained
- Enhance an 8051 Simulator
- Simple AT89C2051 programmer with Arduino
- Many ways to Blink a LED
- Minimal NE555 Blink
- DIY 4-digit Clock Hacking
- Emulating Logic Gates with an ATmega328P MCU - Part 1
- Humble Beginnings in Electronics
gamedev
git
http
java
- Overloading a method is hard : a common pitfall
- Equality in Java is a Hot Topic, but a Hazardous one.
- Compare Efficiently in Java : Embrace Smart Comparison
- Bringing C++ Const to Java
- Checked or Unchecked Exceptions for Legacy Code ?
- Daisy Chain Setters and Handle Optional Parameters Effectively
- RAII in Java to clean your code
- Use Immutable Objects to Avoid Synchronisation
jekyll
- Adding some Color
- Adding Navigation Links
- Adding Comments to a Github Pages Blog
- Test Markdown Formatting
- Using Computer Modern Fonts
learning
life
- Fun Yet Effective Meetings
- Remote-mostly working is a paradigm shift
- When having good relationships with package maintainers can also be a curse
meetings
munin
- Tutorial - Setup a dev environment for Munin
- Experimenting with a C munin node
- Spinoffs in the munin ecosystem
- When having good relationships with package maintainers can also be a curse
- Avoid those milli-hits in Munin
- Enhance RRD I/O performance in Munin 1.4 and Scale
- Waiting for Munin 2.0 - Keep more data with custom data retention plans
- Waiting for Munin 2.0 - Native SSH transport
- Waiting for Munin 2.0 - Performance - Asynchronous updates
- Waiting for Munin 2.0 - Performance - FastCGI
- Waiting for Munin 2.0 - Performance - Architecture
- Waiting for Munin 2.0 - Introduction
- Native SSH transport for Munin
- A Poor Man's Munin Node to Monitor "Hostile" UNIX Servers
munin20
- Waiting for Munin 2.0 - Keep more data with custom data retention plans
- Waiting for Munin 2.0 - Native SSH transport
- Waiting for Munin 2.0 - Performance - Asynchronous updates
- Waiting for Munin 2.0 - Performance - FastCGI
- Waiting for Munin 2.0 - Performance - Architecture
- Waiting for Munin 2.0 - Introduction
nas
ne555
neopixel
odroid
opengl
performance
- Experimenting with a C munin node
- Enhance RRD I/O performance in Munin 1.4 and Scale
- CGI on steroids with FastCGI, but on a CGI-only server - The FastCGI wrapper
- Waiting for Munin 2.0 - Performance - Asynchronous updates
- API Design: Avoid hidden costs of simple features
- Compare Efficiently in Java : Embrace Smart Comparison
perl
- Autovivification in Perl : Great Idea but also Huge Trap - Another Leaking Abstraction...
- CGI on steroids with FastCGI, but on a CGI-only server - The FastCGI wrapper
- Sed is much slower than Perl, or not...
risc-v
rrd
sql
- A Tale of Two Programming Religions
- Sed is much slower than Perl, or not...
- Surrogate Keys : Globally Unique, Application Unique or Type Unique ?
- Databases: Partial Indexing
- A Simple Dns Server for a SOHO Network
- Databases: Meta-Data (ctime & mtime)
- Convert your Log Files into Gold
- Should SQL die, and can it ?
ssh
- Waiting for Munin 2.0 - Native SSH transport
- Native SSH transport for Munin
- Synchronize clock between hosts with SSH
- A Poor Man's Munin Node to Monitor "Hostile" UNIX Servers
sysadmin
- Experimenting with a C munin node
- Spinoffs in the munin ecosystem
- Avoid those milli-hits in Munin
- Waiting for Munin 2.0 - Keep more data with custom data retention plans
- Waiting for Munin 2.0 - Native SSH transport